module Base
{
    item Military_ThermalUnderwear-Black
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Thermal Underwear (Black),
        ClothingItem = Military_ThermalUnderwear-Black,
        BodyLocation = Torso1Legs1,
        IconsForTexture = Military_ThermalUnderwear-Black;Military_ThermalUnderwear-BlackPlain,
        BloodLocation = Trousers;Jumper,
        Insulation = 0.6,
        WindResistance = 0.4,
        FabricType = Cotton,
        WorldStaticModel = Coverall_Ground,
    }

    item Military_ThermalUnderwear-Desert
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Thermal Underwear (Desert),
        ClothingItem = Military_ThermalUnderwear-Desert,
        BodyLocation = Torso1Legs1,
        IconsForTexture = Military_ThermalUnderwear-Desert;Military_ThermalUnderwear-DesertPlain,
        BloodLocation = Trousers;Jumper,
        Insulation = 0.5,
        WindResistance = 0.4,
        FabricType = Cotton,
        WorldStaticModel = Coverall_Ground,
    }

    item Military_ThermalUnderwear-Green
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Thermal Underwear (Green),
        ClothingItem = Military_ThermalUnderwear-Green,
        BodyLocation = Torso1Legs1,
        IconsForTexture = Military_ThermalUnderwear-Green;Military_ThermalUnderwear-GreenPlain,
        BloodLocation = Trousers;Jumper,
        Insulation = 0.7,
        WindResistance = 0.4,
        FabricType = Cotton,
        WorldStaticModel = Coverall_Ground,
    }

    item Military_ThermalUnderwear-White
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Military Thermal Underwear (White),
        ClothingItem = Military_ThermalUnderwear-White,
        BodyLocation = Torso1Legs1,
        IconsForTexture = Military_ThermalUnderwear-White;Military_ThermalUnderwear-WhitePlain,
        BloodLocation = Trousers;Jumper,
        Insulation = 1,
        WindResistance = 0.4,
        FabricType = Cotton,
        WorldStaticModel = Coverall_Ground,
    }
}
